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ROB RUN Notoriety: Heist Streaks and Fence Deals

Learn how ROB RUN Notoriety rises during a city visit, how it affects fence deals and what starting advantage solo players and duos receive.

11/10/2026 Build unknown Last updated: 11/10/2026 2 min estimated read
Official ROB RUN screenshot illustrating heists
Illustrative ROB RUN screenshot from the official Steam store; it does not verify the guide's specific steps.

Kefir says that a heist streak during one visit to Looty Bay raises your Notoriety. A higher level gives better deals from fences and unlocks more perks. Solo players and duos start at a higher level than full crews.

How a city visit connects to Notoriety

The official rule ties the increase to a streak within one city visit. It does not provide a complete threshold table, a fixed price multiplier or an exhaustive perk list, so use the current in-game display for the level and rewards available to you.

A longer run can give you more opportunity to build the streak, but it also means carrying your existing loot for longer. Plan an exit before masking up; Kefir warns that masked Criminals can be attacked and lose bag contents on death. That is a planning consideration, not a guaranteed payout formula.

Selling after a run

To sell valuables, use the dollar-marked van in Looty Bay or a Sales Center. Collect the cash from the counter immediately: Kefir warns it can be stolen or confiscated if left there.

FAQ

Do solo players start at the same Notoriety as full crews? Kefir says solo players and duos start higher.

Does higher Notoriety improve fence deals? Yes, according to the official Notoriety answer.

What percentage does each level add? The reviewed official answer does not provide a full multiplier table.

Sources

Research checked November 10, 2026. Exact game build is unknown.

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